WEEK 2

general feelings

Coming into week 2, I was feeling pretty excited about the possible design directions that I could use for my workbook. I was also feeling... maybe a little confused about the actual content of the workbook and the process that I would undertake to build it, but I was sure that would all become clear pretty quickly. I had done a little bit more playing around in visual studio code (see 'adding case study to my website' bellow) and I was really excited to have the actual class itself.

activities

The 12 Hour Challenge

This activity involved recording every 'interaction' that you had with technology for a period of 12 hours. I tried to draw the line at interactions with electical appliances and technologies so that I didn't end up cataloguing every time that I turned on a tap or flushed a toilet, despite the fact that these are definitely interactions with technology. Almost all of the interactions that I recorded involved pressing a button of some kind, either on a touch screen or physically. This drew my attention again to the limitations we impose upon ourselves in imagining inputs that we can design to enact an output. The most interesting interactions, I felt, in terms of their actual physicality, were driving a car, using a pilates reformer machine, and sewing on my Singer Sewing Machine. These actions all required a coordination between the left and right sides of the body, as well as an awareness of not just your hands, but your feet. In particular, when sewing, a user is expected to control a pedal, a series of buttons/switches/levers and a wheel, all while manouvering fabric. I personally really like the pedal! I wonder if I could use this somehow...

Crazy 8s

Setting a series of eight one minute timers, I drew my eight different design ideas for the workbook homepage. These were loose and unrefined, but I think I did end up going in some really interesting directions. The two design versions that I felt the most pleased with were the idea of the 'spider web' and the Cartisian Plane. They both felt like they had an element of humour and silliness which I really like.

Tag Game

Ran around the class recreating an html website layout using just the tags provided to us. This was fun and felt (kind of) approachable, since I have a bit of experience using html in #Cyberstar. However, it definitely drew my attention to the fact that I probably rely on CSS very heavily for layout styling. It was a really good reminder, too, to use correct heirarchies and that some styling can definitely be done, just within the structure of the html tags themselves.

case studies

Beyond Resolution

This website documents the artist, Rosa Menkman's, experiments/exploration of, the meaning and effect of image resolution. The landing page is structured around a central musing, jumping from Walter Benjamin's writing The Angel of History, 1940.

A user can either scroll through the landing page and thus be guided through her work, or click on the icons at the of the page and find separate dedicated pages for each work. The overall style and feeling of this page gritty, real and exciting. But this comes from the styling of the page, rather than through any compromise of the site's content or usability/accessibility.

The artworks that can be found on beyond resolution are grainy videos over crackling sound that use and consider low resolution imagery and video. They are mirrored an expanded on by the design of the website itself. It's interactive features include:

- a custom drawn cursor character
- animated movement of elements as the page loads
- a sticky background that creates a 3D effect as the user scrolls
- a combination of hand-drawn and computer generated imagery
- buttons/navigation side bar that appears with each project; highlights the current artwork and allows navigation (and animation upon hover) to other artworks.
- videos are placed using iframe tags that link to vimeo posts
- each project is accompanied by a short piece of text, and additional imagery in a structred grid below the artwork
- often (not always) hovering over text creates a 'glitch' effect, where the text will rapidly change size/weight/font

long doge

I visited this website after reading my classmate Lauren's milanote case study on the site. She basically summed up exactly what it is! This is a website where all you can do is scroll - to make the doge longer - or print, which translates the website into actual pages. As you scroll you collect 'wows' which are just the world wow in comic sans and dotted across the screen. There are occassionally 'large wows' to collect and you are given a qualitative (eg. very much wow) and quantitative (eg. 350 wows) measure of how long your doge is.

You can also watch click a youtube or twitch link to see the website being made. I really like this! It reminds me of the dinosaur game that appears when you have no internet connection and feels very silly and playful. It is quite nice to be given the opportunity to do something that has no point at all. The overall style of the website (and use of comic sans etc) is also very nostaligic/calming/comforting.

jodi.org

Every time you visit jodi.org, you are taken to a different, random site. This is so charming and so much fun. It really creates a very emotional response in the user. For me, at least, each time I type jodi.org into my browser I feel a mixture of fear and excitement and anticipation. Even though the stakes are so low - this element of unknowing is something exciting and new in my experience of using the web. There is also something poetic in the fact that unless you save and remember the actual url that you have visited (for instance, this https://cityfonts.com/ site that I was served once and loved) these interactions cannot be recreated. They are ephemeral and that feels really beautiful to me! The actual jodi website (https://wwwwwwwww.jodi.org/) is also fascinating. It's language, navigation and controls are purposefully unintelligible and are certainly not user friendly. It makes you work to understand what is being said or not said.

play

Adding a case study

In my play and experimentation for this week, I went back in and added a case study (beyond resolution) to my workbook. I created a linked page that could be accessed via the home page and played with more hover effects, seeing if I could change the visibility of text/buttons. The styling on my case studies page is minimal, and I have yet to add images from the case study to my text. However, I did utilise and iframe tag to insert Rosa Menkman's website directly into my own page. I think this is quite effective! I also played around with the typography and page styling - changing line heights in lists and exaggerated tracking.

Paper Prototype

I decided to follow the path of the spider web design option that I ideated in the Crazy 8s activity. My paper prototype was produced in class and I tested it on my classmate Alyssa, who said she enjoyed it! The premise for this design is that my workbook is a kind of handdrawn web that the user navigates as the spider (custom cursor = spider) and that each project or page is a fly caught in the web, that the spider is required to wrap up and digest. The image of this wild web is a connect both to the 'WorldWideWeb/www.' and to an artwork that I did as a child...

Design/Aesthetic

For the style and design of my workbook, I decided to use this artwork that I created at age 2 in 2006 as inspiration. Featuring a wild circular scrawl, a girl and a couple of scribbled 'flies', I honestly think that this is maybe one of my favourite pieces of my own art. Thank goodness it's been immortalised in plastic plate form! I am going to use this image directly, as well as layering in collage elements in the style of Lauren Child. Her Charlie and Lola and Ruby Redfort books were fundamental to my childhood. The motif of the fly is particularly important in Ruby Redfort, and I think I will expand on this imgery by using close up photography/scans of flies and spiders to be the page icons for my workbook.

This design, and thinking about my childhood artistic influences, reminded me of another creepy crawly piece of media - Coraline! The climax of the stop-motion animation sees the 'Other Mother'/'Beldam' reveals to be a giant, grotesque spider, and her world a sticky web where she traps the souls of lonely children. I think I will definitely refer back to these influences when I, inevitably, find myself getting stuck with this project. I'm hoping that this loose, nostalgic style should also be quite forgiving as I develop this, and submit it as an evolving work in progress.